Wednesday, 14 November 2007

Second Life

Second Life is an internet-based virtual world. There is a clear definition on Wikipedia.
It is a social network service, but is commonly referred to as a game. However, It does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games, though it can be thought of as a game on a more basic level because it is "played for fun". It is all about socialising, and creating an online personality, so that you really can live a second life! However, there is a large business opportunity too.
Some facts:
  • It was created in 1991 by Philip Rosedale in San Fransisco
  • In 2002, there were just 4 users, now, there are over 9.8 million users, called "residents" from all over the world. This number proves it is far more successful than "World of warcraft", another virtual world, which has about 8.5 million users.
  • You can pretty much do anything, find a real life job, go dancing and even test drive a car.
  • The market in second life is worth over half a billion pounds a year.
  • Rebok, Calvin Klein and Sony have already set up stores within second life, as you can make REAL money, selling VIRTUAL things. For example, in the Rebok shop, you can create virtual shoes and if you like them, you can buy them in the real world. The british company Rivers Run Red has also got involved with the virtual world, providing brands with a way of entering into the virtual market, such as vodafone. As a result, they turnover about £3,000,000 each year.
  • There are no rules (which has proved controversial)
  • Users, or "residents" set up an "avatar" which they can make appear however they want.
  • It has its own currency. The Linden Dollar (about 500 = £1)
  • People have already given up their jobs in the real world to work in the virtual world, as you can make real money selling virtual things. An example of this is Anshe Chung who has made over a million dollars of real money through the virtual world. This page of Wikipedia explains how she made her money.
  • People have even been known to meet real life partners through it, and marry them!
  • Second Life has a growth of somewhere between 15% and 20% each month.

With it costing somewhere between 40 and 50 million dollars to create a virtual world, the benefits have to be substantial. Second Life certainly has proved worth while. However, an investigation in this virtual world by Sky News has proved there may be a dark side to Second Life. Could this lead to the fall in what seems to be the latest craze?

This video on Youtube by Jason Farrell of Sky News uncovers the "dark side" of Second Life.

It reveales a huge sex industry, and raises questions over the age of people accessing the material available. A virtual investigator found that hidden behind shopping mall on one virtual island is a place called Wonderland. At first, it looks like a playground, with a number of young children. However, these children aren't just playing around, they are performing sexual acts to too. These are children are off all ages, even todlers. You can agree a price and carry out a range of sexual acts with them.
An issue raised with the virtual world is that virtual crime has real victims. A major concern is that people will bring their fantasys from the fantasy world to the real world and act it out. An example of this is a Archibald Wood, a pedophile who moved from fantasizing in internet chatrooms, to real child abuse. His computer hardrive logged his activities, and helped to convict him. However, in Second Life, actions are not recorded. Following the sky news investigation, Second Life said that virtual detectives will be sent in to check out Wonderland.

'Myspace killers' can find instant notoriety

This article, posted Novemer 7th 2007 from Times Online. It talks about how web users searching for information on the high school massacre in southern Finland can find a variety of documents and pictures that seemed to be written by the killer hours before the attacks took place. I find this article quite disturbing, and am shocked at just how much we really can access today. I am particularly shocked at the paragraph : Their intention was to secure their place in history. In the films they claimed they wanted to inspire others to follow their lead believing they would "kickstart a revolution". They thought their home videos would inspire filmmakers to chart their story. In one of the videos, Klebold said: "Directors will be fighting over this story."
I find it hard to understand this way of thinking. However, I think this is a perfect example of just how much society relys on the media today. The criminals wanted to go down in history, and so they placed the videos on Youtube. This would never of happened a few years ago, when Youtube wasn't anywhere near as well known as it is today.

Monday, 12 November 2007

Web 2.0

Web 2.0 is NOT a new piece of software, or a new type of internet. It is a phrase, referring to the way we use the internet today. Today we dont just brouse pages, or simply read text on a screen. We are now able to be much more creative, in sharing and accessing information. Interactivity has changed massively: we can now talk to friends and family online, through instant messengers such as MSN, and social networking websites like Bebo & Facebook. This is an example of what is meant by the term "global village". Web 2.0 also allows personalisation, letting us customise whatever we want, however we want. From our social networking website page, to our avatars in online gaming. It has also lead to democratisation. Individuals are able to express themselves however they please, and can say whatever they want.
It all sounds pretty good, but think about it...
How do we (or should we) control or police information put onto the web? And should we have they right to say whatever we want, and post it on the web? Many social networking websites will cancel your membership if you are viewed as behaving inappropriately, but who decides what is right and what is wrong? Some may say that these sites are enhacing socialisation through the virtual world, however, some may disagree and view them as having a negative effect; stopping people from interacting face to face. A fact which cannot be denied, is that we have access to an extremely large amount of information available to us at the click of a button, but is having access to virtually anything a good thing? Cases of peodophilia have arisen, and you can even watch people being shot. The music industry has fallen majorly as people can download music for free, but is this a positive or negative? Web 2.0 is undeniably life changing.

This video "Web 2.0 ... The Machine is Us/ing Us" on youtube gives you an idea of what web 2.0 is if your still not sure:
http://www.youtube.com/watch?v=6gmP4nk0EOE
I thought this was a good quote, kind of sums up what web 2.0 is all about:
"The web is linking people. Web 2.0 is linking people...people sharing, trading and collaborating."